![]() ![]() The InputManager is almost finished, all that’s left is implementing the logic for handling touch events. You should now have more accurate input events. public class InputManager implements InputProcessor īatch. The first class to declare is the Input Manager itself (which will implement libGDX’s InputProcessor class). There are many different ways you could implement this class, but I suggest you strive to be as ‘Object Oriented’ as possible which means every key and touch event will be it’s own object. The same logic could also apply to touch events. pressed ( ) ) print ( "pressed" ) if (key. If you had logic within the rendering function such as: if (key. ![]()
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